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Posts: 31 | Thanked: 18 times | Joined on Mar 2010 @ Venlo-Blerick, The Netherlands
#354
being a quakeworld and quake2 player myself, what i'd personally love to see, are arm ports of the greatly enhanced clients used in the competative quake and quake2 communities, with opengl support. they have alot of bug fixes and functionality additions to the original clients, whilst staying faithfull to the original game.


sources of these windows/linux clients are ofcourse available as demanded by the gnu gpl. they shouldn't be too hard to port to arm linux/opengl es for a competent coder.

anyone up for doing it? :)