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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1019
Originally Posted by zehjotkah View Post
Easier to port is the "normal" OpenGL/MesaGL Plugin, which I open sourced already
OpenGL is VERY different to OpenGL ES.
OpenGL 2 is not much different to OpenGL ES 2.

Porting OpenGL 1 to OpenGL ES 1 means almost complete rewrite.
Porting OpenGL 2 to OpenGL ES 2 is a lot less work (Open GL ES 2 is a subset of OpenGL 2).
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