From the config file (found in the first post): Accelemymote sends fractional values (i.e. emulates an analog joystick) but the range is rather small by default (32 degrees roll, 28 degrees pitch). What i discovered is that many or most games treat joystick input as digital (either on or off in each axis). It may be that TechnoballZ is the same. You can try increasing the max pitch and roll and see if it helps. If not, it's probably a poor implementation of joystick control in TechnoballZ.