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Posts: 123 | Thanked: 122 times | Joined on Feb 2010
#84
The price currently set for the game would theoretically be a rough calculation based on the cost of porting to N900, plus the desired margin, divided by the anticipated number of sales. Or perhaps the developer will be expecting no profit on this project (i.e. expecting VERY low sales volumes), but just wanting to gauge the potential market for future projects.

Frand already stated that they are in final stages for release of a game called SPiN which he says is a polar opposite. I expect that the developer is gambling that the penetration of their games into the N900 user base will be significantly higher percentage-wise than iPhone platform due to the lack of competition in our market. It's a clear and understandable business strategy; we can't complain about the price when we know we are a small market.

I have to admit too that I am holding off downloading this game due to the price. At £4, it's just that little bit too high to not worry if I like it or not. I would really like the chance to first demo 2-3 levels to check that the user interface / controls / etc. are something I will get on with.