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32-bit of the Graphics for transport games of class TTD
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Sergej_Sim
2007-08-31 , 09:33
Posts: 43 | Thanked: 2 times | Joined on Aug 2007 @ Russia
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32-bit of the Graphics for transport games of class Transport Tycoon
I show quality of work of the graphic engine on a platform
Open Transport Tycoon Deluxe - OpenTTD 32bpp.
Basic differences OpenTTD 32bpp from Transport Tycoon Deluxe:
1 - The Big cards (2048*2048), (4096*4096 and more)...
2 - The Network mode of game to 8 players on a local network or the Internet.
3 - Automatic creation automobile and railways depending on a landscape.
4 - Crossed tunnels.
5 - The Big, multiplatform stations (to 32*32).
6 - Building of 9 variants of the airports.
7 - Cloning, auto updating and transport auto replacement.
8 - Payoff of local authorities and the expanded functions of management by a city.
9 -
Completely the free version with an open initial code, for following operational systems:
AmigaOS
Apple Mac OS X
BeOS
BSD
Debian
FreeBSD
GP2X
IBM OS/2
Linux
Maemo
Microsoft Windows (Win9x/WinNT/WinXP/Vista)
MorphOS
NetBSD
OpenBSD
Palm OS
PlayStation Portable
Pocket PC
ReactOS
RISC OS
SkyOS
Solaris
SUN OS
Ubuntu i386
UIQ3
UNIX-like OSes
Zaurus PDA
10 - The Newest drawing with support of a format of a video shot
256*256*32 bits!!! (Unique for today)!!!
11 - Possibility and compatibility of use external 8-bit and 32-bit of files of an additional drawing simultaneously.
12 - Support of 7 levels of scaling (6х - built in, 7х - external).
All images are real copies of the screen!!!
No works on a photo to installation and imposing of pictures were made!!!
Sergey.
Blog game
Forum game
Files
Engine
Last edited by Sergej_Sim; 2008-11-02 at
20:22
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