Thread
:
OpenDUNE - Dune II remake
View Single Post
smoku
2010-06-29 , 16:20
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#
116
Well... Saying "nothing done from scratch" is hugely unfair.
The developers wanted high compatibility with original Dune II, so they used disassembled and decompiled sources of original Dune II as a base. It was a lot of work to decompile.
Then, Dune II is a DOS game (INT 0x10 anyone?
), so they needed to write DOS to SDL translation layer, which is being gradually phased out as parts of the decompiled code are being rewritten to native.
It is a lot of work which gives them a lot of kudos.
__________________
smoku
@
xiaoka.com
(SMTP/XMPP)
...:.:....:...
pebbled
.
Poky Fish
:
sixaxis
.
psx4m
.
uae4all
Jolla Phone post-mortem
. . . . . . . . . . -> 1+1 VGN-UX390N
Quote & Reply
|
The Following 5 Users Say Thank You to smoku For This Useful Post:
Flandry
,
mattwar
,
Patola
,
S0urcerr0r
,
tuminoid
smoku
View Public Profile
Send a private message to smoku
Visit smoku's homepage!
Find all posts by smoku