def _apply_friction(self): self.friction_c = self.friction_c + 1 if self.friction_c >= self.friction: self.friction_c = 0 self.speed = self.speed - cmp(self.speed,0) if abs(self.speed) < 3: # Special handling to snap to a sprite when we get slow if abs(self.offset) > 5: # still have a ways to go, so don't slow down yet self.speed = self.speed + cmp(self.speed,0) else: # Just snap to the edge self.speed = 0 self.offset = 0