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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#54
Alright... wow 5 pages of stuff in 6 hours..

Solved the issue as libsdl Try again (I really shouldn't type up from memory... should copy paste these things.) it should be libsdl-ttf2.0-0.

Also a fair few other things in the guide that are wrong. Fixing them up now. Wrote the thing up at 1.30 am can you blame me? For anyone having issues with config.. I'd suggest re-reading the second post as I used an incorrect path x.x

I'll try and answer some questions starting from the back:
Originally Posted by ishurmer View Post
Sadly, whilst the emulator runs, gles2 initialises, and a black screen opens, it seems to hang at this point. Does anyone who has a bit of experience with building this emulator have any ideas?

Cheers,
Ian
Javispedro and cpusjaste are the only people I'm aware of that have gotten the source (older code however) to compile. Efforts made in an earlier thread by smokku got to the same place you are. Perhaps a post on the GP32 forum may present some.. they are fairly nice and Adventus seems to answer questions easily enough.

This was the real aim for this thread.. so I can only hope you have some success.

Originally Posted by nax3000 View Post
Wow, this is running on software rendering? If so imagine how it would run with GPU acceleration!
It has GPU acceleration... thats the only reason I desperately want this picked up. It isn't, however, anywhere near as optimized as it CAN be.

Originally Posted by salawat View Post
here is the video
Thanks bud! Added to the first post. And hang on... Perfect Dark starts for you? I'd prefer a couple more functional videos first :P Eg. Lylat Wars and Banjo Kazooie. As I'd doubt Perfect dark would get over 1 fps.

Hmmm.. does anyone know is youtube code on this form?

Originally Posted by salawat View Post
how do you change the buttons because in super mario 64 which is in excellent speed i is up, k is down, j is left and l is right

thanks!
Read my second post now. My old instructions were wrong.. but it should work now.

Originally Posted by Fötus View Post
Mine is working now and also very quick, but my controlls from the PS3 Sixaxis seem to be a bit mixed up.

selct = trigger the extras
[] = jump
O = A / accelerate

But nothing else.

I've checked want characters my PS3 sixaxis sends:
Start = KP_Enter
select = space
L1 = w
R1 = e
L2 = q
R2 = r
X = z
[] = a
/\ = s
O = x

Has someone a suggestion what I could change or what I'm doing wrong?
My second post was messed up... follow it again to replace the conf file... it will work perfectly then.

The PS3 controller doesn't work through the keys its mapped to. It works as buttons, like a regular gamepad. This means the 2 sticks work much better as they have sensitivity. I've disabled keymaps for my PS3 controller so they don't interfere.. but you shouldn't need to as the second conf file will only pick up button presses.

...

...

Appears to be all the un-answered ones. Just to clarify however, you NEED to navigate to where your rom files are for it to be able to pick them up. For example if they are in games folder:
cd home/user/MyDocs/games
mupen64plus mariokart.z64

To see what roms are in the directory you are in type 'ls' also if it is a long difficult name, type the first couple of letters then hit the onscreen Tab button.. it will autocomplete it.
 

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