Sadly, whilst the emulator runs, gles2 initialises, and a black screen opens, it seems to hang at this point. Does anyone who has a bit of experience with building this emulator have any ideas? Cheers, Ian
Wow, this is running on software rendering? If so imagine how it would run with GPU acceleration!
here is the video
how do you change the buttons because in super mario 64 which is in excellent speed i is up, k is down, j is left and l is right thanks!
Mine is working now and also very quick, but my controlls from the PS3 Sixaxis seem to be a bit mixed up. selct = trigger the extras [] = jump O = A / accelerate But nothing else. I've checked want characters my PS3 sixaxis sends: Start = KP_Enter select = space L1 = w R1 = e L2 = q R2 = r X = z [] = a /\ = s O = x Has someone a suggestion what I could change or what I'm doing wrong?