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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#139
Originally Posted by IzzehO View Post
Just ensure blight is still in there.... as Pandora is still not using it (as I don't believe they have libsdl ported)... it's far more open than the one developed for Pandora.
Blight is built .

Originally Posted by IzzehO View Post
Also any chance you could give a go at compiling their GUI (if its at all available... I couldn't seem to find it) and it isn't at all difficult.
Yes, will try -- I just disable it because I initially planned to do a drnoksnes-style GUI (separate process et al).

Originally Posted by IzzehO View Post
I'd also love for you to post up what you've done (in as advanced terms as you like), as the few others that have tried this couldn't get passed the OpenGL dependecies without getting errors (See page ?3? of the thread). That way someone else may be willing to tackle the job of packaging it and adding a GUI.
For convenience I've uploaded both patches to http://depot.javispedro.com/nit/64/patches/ .
Basically,
- For gles2n64: removing Win32isms from Makefile, use SDL-GLES instead of bare EGL (which gets me stuff like proper Hildon fullscreening for free).
- For mupen64plus-arm: disable GL plugins & libs in Makefile, created stubs for screenshots and osd stuff (which depends on OpenGL, so they are disabled), handle scratchbox's `uname -m` being "arm".


Originally Posted by IzzehO View Post
I'd say grab the version of the same date of the latest release on Pandora site.
For reference, this is 20100627's mupen64 from Ari, and rev 16 of the gles2n64 plugin.
 

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