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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#372
Originally Posted by Flandry View Post
The \1 should refer to the second matched block, so the -2 or 0. The bit i'm not sure about is whether the -2 needs to be in brackets of some kind. The script i borrowed the sed command from was changing a single char in the prboom config file and i don't remember sed syntax very well now.
Perhaps the resolution is to take a more ugly approach?

sed -i 's/device=-2/device=0/' ~/.mupen64plus/blight_input.conf


The gui thing would be nice but might as well make things tidy as possible in the absence of one. I had planned to make the frontend for accelemymote a nice gui to change the settings and calibrate but it's the same thing: might be more effort than it's worth with an already functional alternative.
Yeah I guess your right. My main gripe is I had hoped this would draw attention from others that actually knew what they were doing. As, other than producing the GUI (and I in no way want to undermine this), the only work involved is a regular recompile of whatever work Pandora put in to it.

It's a massive shame the GTK GUI didn't port down to the N900 very well. Or that we aren't running of Mupen64plus V1.99... as that has a much neater looking QT4 GUI.

I'll probably try and work out an auto install script on the weekend... but it seems redundant when you would still need to wget the install script. How many problems does running a script from inside MyDocs cause? (assuming its downloaded onto the device through the browser?).

EDIT: I'll try have a crack at this on my own.. do you have any issue with me sending you a rough copy if I get stuck?

It all depends how the joystick implementation works in mupen64. Prboom "dead zone" is controlled by setting the maximum pitch and roll in the accelemymote config file, but its joystick implementation is known to be poor. Other apps might take some intermediate position as "on". Is the N64 joystick analog?
It is well and truly analog... blight has done a fantastic job with it. PS3 controller works perfectly with sensitivity (as my understanding digital is on/off)... this scales perfectly, I'm able to slow walk, walk and run in Super Mario 64 for example (with PS3 and accelemymote). But with activation almost immediately, its a nightmare for menus... and means sensitivity in racers makes driving in a straight line very hard (I'm sure you know what I mean)

EDIT2: Final note: have ya tried the emulator yet? it's a lot of fun :P Especially with Accelemymote for games like Mario Kart.