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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#483
Originally Posted by Beatty View Post
These are steps I did:
rm -R .mupen64plus
Installed Mupen64Plus from repo
Downloaded customconfig.tar.gz from Izz's link, then
mkdir .mupen64plus
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Am uninstalling and starting again
Sounds right to me. Have you tried more ROMs? (one that was known to work?)

Originally Posted by altorn View Post
lol, i followed your exact command line to remove the directory and i realized that the command you posted is wrong, izzeho..
Woops.. changed.. I was recycling lines from the old guide and took the one for executing it instead of deleting it :P Fixed now.

Originally Posted by The Quote Train View Post
How do I set a key for 'Start'? It only gives me the option of "Keyboard" or "None". I can't seem to actually assign a key to it.
Your pressing the wrong button =x

Originally Posted by f2thak View Post
PS3 sixaxis works, but buttons do not "match" with stock installs of mupen+sixaxis (with therefore default controls)
so I have to reconfig the Sixaxis controls to suit..
It should definitely be right the way it is. You shouldn't be using the keymap from the Sixaxis... I just wasn't sure if it overlapped. Try these steps to remove the keymap from it any it'll work fine:

Code:
root
cd /usr/share/hal/fdi/policy/20thirdparty/
mv 20-x11-sony-sixaxis.fdi 20-x11-sony-sixaxis.fdi.bak
Basically this stops the keys that are mapped to the PS3... so it simply functions like a gamepad with buttons and joysticks... so it will function correctly then.

To change back to work with other games simple mv it in the reverse.

we need to be able to use the analog sticks as a mouse controller, like in the GUI - or be able to use mouse simultaneously! how sick would that be
If your referring to the PS3 controller you don't need to... the joysticks work perfectly as it is. On a side note though, the mouse input does work with the emulator.. just turn on Mouse... even lets you assign left click... problem with it is that the mouse isn't exactly predictable :P

you have to edit blight_input.conf.. read 1st post/page of this thread
Shouldn't need to... you can do it in the GUI.