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Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#687
Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.

Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me

Code:
/media/mmc1/ROMS/N64/Mario Kart 64 $ mupen64plus --nogui Mario\ Kart\ 64\ \(U\)\ \[!\].z64
 __  __                         __   _  _   ____  _
|  \/  |_   _ _ __   ___ _ __  / /_ | || | |  _ \| |_   _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| |  | | |_| | |_) |  __/ | | | (_) |__   _|  __/| | |_| \__ \
|_|  |_|\__,_| .__/ \___|_| |_|\___/   |_| |_|   |_|\__,_|___/
             |_|         http://code.google.com/p/mupen64plus/
Version 1.5-development

Config Dir:  /home/user/.mupen64plus/
Install Dir: /usr/share/mupen64plus/
Plugin Dir:  /usr/lib/mupen64plus

Compression: Uncompressed
Imagetype: .z64 (native)
Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
MD5: 3A67D9986F54EB282924FCA4CD5F6DFF
80 37 12 40
ClockRate = f
Version: 1446
CRC: 3e5055b6 2e92da52
Name: MARIOKART64
Manufacturer: Nintendo
Cartridge_ID: 544b
Country: USA
PC = 80000400
EEPROM type: 0
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: Couldn't open device file '/dev/input/event4' for rumble support.
[blight's SDL input plugin]: version 0.0.10 initialized.
memory initialized
[gles2n64]: Initializing SDL video subsystem...
[gles2n64]: Error initializing SDL GLES: EGL failed to initialize: EGL_BAD_ALLOC
[JttL's SDL Audio plugin] version 1.5-development initalizing.
[JttL's SDL Audio plugin] Initializing SDL audio subsystem...
[JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes.
/dev/mixer: : No such file or directory
READ SCREEN!
Starting r4300 emulator
R4300 Core mode: Dynamic Recompiler
Init new dynarec
/dev/mixer: : No such file or directory
UCODE CRC=0xffffffff
UCODE STRING=RSP Gfx ucode F3DEX         0.95 Yoshitaka Yasumoto Nintendo.
glN64: Warning - unknown ucode!!!
fps = 0.200000
fps = 0.400000
fps = 4.000000
fps = 7.800000
fps = 14.000000
fps = 20.000000
fps = 25.800001
fps = 28.200001
fps = 30.400000
I am assuming I am missing something (though I cant figure out what) given the EGL_BAD_ALLOC message on the SDL GLES line.

Any help would be appreciated.
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