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Posts: 272 | Thanked: 52 times | Joined on Jan 2010
#82
Originally Posted by skalogre View Post
I know that there is piracy on the iPhone. My point is that the N900 is much more of a gamble for any developer. Recouping your cost on a popular device is easier even when the usual piracy is taken in to account. Frankly I would be amazed if the sales of any N900 game reach the thousands.

Anyway the levels are cheap. It is not like anyone's wallet will be hurt by a few US$.
To be fair... the game was initally developed for the iphone, so the iphone version will take the hit on development costs, porting (imo) doesn't cost anywhere near as much as there aren't anywhere near as many resources.

So surely they can release things for same price.