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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1266
Originally Posted by nax3000 View Post
Speaking of which - pete hasn't replied to you has he? He is quite illusive. I'll try to get in touch with him and hopefully not get him annoyed.
No, he hadn't.

If we got OpenGL 2 plugin, getting it working using gl-wes-v2 should be a snap.

Is there a plan B though? (besides coding it yourself from ground up which is probably not a viable option)
Is the code in the gles plguin for mupen64 useful?
N64 uses different GPU chip than PSX.

To make matter worse PSX GPU chip is one of the first that hit the mass market and is very different what we got used to. I've been going through PEOPS plugin and seen very wierd use of OpenGL pipeline, with comments explaining that there is some heavy VooDoo going on here.
Withouth through knowledge (like Pete's) of the GPU internals it's impossible to rewrite this plugin.
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