Thread: UrQuan Masters!
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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#199
It can be tough to win those first fights, regardless of controls. As was discussed a while ago (possibly in the N900-specific uqm thread), there's a fair amount of strategy involved such as choosing the right ship and tactics. This becomes less of an issue later in the game when you can (if you choose) soup up your flagship into a killing machine and bruteforce any fight (except the last one...)

I still have the idea of modifying the lander controls on the todo list, but if you have any ideas for improving the ship controls, i'd be interested in hearing.
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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