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PSX4All Maemo Edition
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lukash
2010-07-28 , 15:34
Posts: 111 | Thanked: 110 times | Joined on Mar 2010
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Hi again...
smoku, I see you released another emulator, and it runs pretty well! Thanks! I've read some 10 pages back and couldn't find answers to some questions I have. I hope I can dare to ask them, even though some may have been answered somewhere already. It wouldn't be a bad idea to put this info in the first post.
So the psx4m is a whole different application from psx4all? How's it looking with 3D acceleration for this one?
Is there a list of the keys mapping to buttons? I figured most by trial and error, but the list would be handy. Also, the way it is is not how I want it. I guess some option to load the config of the old psx4all wouldn't be trivial to implement? I suppose you're working on a different way, smoku, you mentioned some unified GUI frontend for your emulators. How's it looking with that? I know there's a feature freeze till the competition end, so maybe you got something ready that will make psx4m pretty usable?
(the buttons config is the only dealbreaker for me)
Once again, thanks for the effort.
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