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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#134
Originally Posted by emorace View Post
ah, im new to the emulation topic on n900,
so, after upgrading to power kernel, "Tumble Pop" runs great with 900MHz on this Version.

Some Animations are missing, have this something to do with some sort of frameskip, or isnt there any fs on mame emulation?

Nothing special on Tumble Pop, have some childhood memories related to it

But it was published by Data East, and its just a fine arcade game
Frameskip is set to automatic, so it's possible what you are noticing is missing frames. If you run it from the command line (/opt/mame/mame.sh tumblepo (or whatever the mame name for tumblepop is)), you will see afterwards what the actual speed was. There's also a way to access that information from the menu (one of the volume buttons will open menu).

Originally Posted by Bazza View Post
Played a whole fight which was a three rounder (got beat as usual) and it didn't lock up.

How long into the rom running are you experiencing this lockup up?
In SF2 i usually get it during the first fight but not always. I've been getting it in other games too but not as predictably (in GnG it hasn't ever happened). I'm still not sure that it's not a peculiarity with the setup on my N900 because i haven't had complaints, so that's why i ask.
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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