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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#95
Originally Posted by IzzehO View Post
Something just occurred to me and I thought I'd jump on here and see what you think of it.

As is, the accelemymote joystick works being pushed 'harder' the more its tilted. How hard would it be to make it the longer its held in a direction the hard its pushed? This'd work really well for menus... and also to enable nudge style steering/movement in games. May not work for all games... but I'd love to see if it were at all practical.

Something like a second to reach full tilt and then straight back to 0 when origin is reached.

I find that no matter how much effort I put into modifying config I always end up over/understeering in games.
It is touchy, isn't it? I thought the problem was that most joystick games i've tried are digital rather than analogy. If not, maybe it's a bug. In a truly analog game, i'd expect the deadzone to do nothing, and a slightly higher tilt to gradually turn. Did you try messing with the threshold, such as reducing it to 0?

An "acceleration" could be implemented, but i have my doubts it would get around the problem unless... maybe it would work to have a pseudo-analog mode that would oscillate the joystick events between neutral and tilt at a ratio based on the desired amplitude.
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful