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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#136
Originally Posted by Bazza View Post
I haven't had such problems with mame in general, apart from the odd bad rom.

The games i play mostly are dragon busters,hyper sports and commando etc for long periods with six axis and TV out and i have no issues with mame locking up. So it could be your phone setup.

Are you waiting for the next version of mame to be released before you release your latest build?
I'm very glad to hear that. I may make a few necessary tweaks and promote it to testing then.

There was some major reorganization in 138u1(?) and it seemed best to wait to bump the version until a few releases have gone by to allow for things to settle down. I did spend a lot of time profiling a couple weeks ago, compiling with some different compiler switches, and trying to figure out how best to optimize without specific hacks. (Also inquired about the slowdown in rtype--i think it's just part of the ROM and maybe was that way in the actual arcade. Have you tried it e.g. on a PC?) blah blah long story short all the things i tried were detrimental to performance. Actually, the main SDL developer for MAME suggested that MAME4all would probably be a better option for this hardware. lol
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful