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Posts: 1,427 | Thanked: 2,077 times | Joined on Aug 2009 @ Sydney
#11
Originally Posted by nightfire View Post
In my day, games started at $50. And probably had the same amount of developer and artist time.

$2 buys you a couple cans of coke. A bottle of water. A minute or two of cell roaming. A few km in a taxi.

Angry birds probably took a team of 5.. 2 months to develop, test, and ship. Hours of entertainment... for the same $2.

I'm not a developer, but sometimes I wonder how these guys do it.
Angry Birds game alone sold more than 4 million copies on the iPhone by June. (most likely 5 million by the time I write this) Even if they sold it at $1 each, that's US $5 million whopping dollars. Team of 5 people for 2 months? wow. I would love to be in that team right now.

It's a different market. PS3/PC games still cost just as much right now as back in your old days. (I go back over 20 years also)

Also, $2 is $2. If I also got ripped $3 over what I expected to pay, I would be annoyed. They are rich. I'm not.
 

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