In my day, games started at $50. And probably had the same amount of developer and artist time. $2 buys you a couple cans of coke. A bottle of water. A minute or two of cell roaming. A few km in a taxi. Angry birds probably took a team of 5.. 2 months to develop, test, and ship. Hours of entertainment... for the same $2. I'm not a developer, but sometimes I wonder how these guys do it.