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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#3
One more note:
Coupled with shaders, mega texturing would be dynamite. Even with simple geometry, finely-detailed textures with baked radiosity, sub-surface-scattering, and processed effects like normal-mapping, displacement-mapping, reflections, procedural effects (eg. plasma), would yield incredible results. To think that this is actually at a computational savings is remarkable.