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[OS2008] Quake 1 now running!
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pipeline
2007-10-04 , 23:30
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
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Mouse (touchscreen) glitchyness fixed... seems to work perfect for me with default mouse settings. I also fixed (optional) commandline -mem variable for mods requiring more memory (default is 8 meg heap some mods need -mem 16 for 16 megs or even 24megs).
Eventually i will update all setup package but for now 800 users can download fixed program here :
-removed-
Another mode TurnMode2 has been added to make the Fullscreen button Firebutton and dpad enter does nothing. It doesnt feel right for me as i thought you were using like rocker but it might avoid accidental weapon discharge and im all about safely discharging ones nailgun
Turnmode may also be tweaked and/or rolled into setup... give feedback if you want this top-button firing mode changed.
The latest autoexec.cfg containing this mode can be found here :
http://wardenclyffetower.com/MaemoFi...e/autoexec.cfg
(if bigdaddy install put in /usr/lib/sdlquake otherwise put on memory card in /quake/id1 dir)
---------------
On a mod note, complex team mods are really for advanced players so i was looking for casual mod for shorter 5-15 minute playtimes.
(Mods require you to own the full game)
Killer Quake Patch (review --
http://retroquake.planetquake.gamespy.com/blog/?p=151
)
Has tons of features but i need to configure them into my different 'modes'. As a first draft i have just three bot commands available from a Bot Mode menu. You can have friendly bots like zeuss or cujo (dog) to help fight enemies or you can spawn enemy zeuss bot for multiplayer/dm game.
Since this requires the full game (data files which i do not distribute), it will never be bundled into the main installer but i will create separate installers for it.
For now if your interested, create a 'killer' directory under quake data directory (next to id1) and extract this archive there :
http://wardenclyffetower.com/MaemoFi...ake/killer.zip
You will need the updated n800 executable linked in this post (for the -mem command) and you can launch it via xterm command :
sdlquakepxd -mem 16 -game killer
Not sure anyone is really waiting on something like this so you could just wait for installer when i make next batch... i am also likely to update the game modes but perhaps you want to play this weekend. If anything you can look at the review to see what features this mod might eventually support for maemo.
Last edited by pipeline; 2008-01-02 at
02:36
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