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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#74
Thanks for the fixes, pipeline! I mostly just let the demos run and watch in amazement

More possible things to do..

- remove the stats display completely so it doesn't break doubling
- remove the 'loading' icon (the inverted pentagram in top center)

I also noticed that q1 runs very smoothly when running in 200x120 window. Might be worthwhile to try a 2x point-scaler in the final SDL render pass. I know 200x120 sounds awful but playing in the window was pretty fun due to the speed.

Most of the time i sit there and watch the demos, and dream about an elder scrolls Arena/Daggerfall or ultima underworld engine based on the q1 renderer

(edit) Amazing mods of quake are possible! Racing games, battle chess, even an RPG? Somebody look into these pleeze...

http://www.quaketerminus.com/addon.htm

(edit) Some RPG 'mods'
http://www.inside3d.com/prydongate/download.html

quakec - modify the game via add-on code
ftp.fu-berlin.de/pc/games/idgames2/quakec

Last edited by ArnimS; 2007-10-05 at 23:24.