View Single Post
5spdvl's Avatar
Posts: 220 | Thanked: 66 times | Joined on Aug 2010 @ Melbourne, Australia
#1072
Originally Posted by IzzehO
I'd generally recommend against changing individual buttons in this release as the input plugin detects the first button push when trying... and with the sensitivity of accelerometer, it will detect the "joystick" moving first every time... and you will end up with axis' assigned to buttons: This becomes even more difficult given the way to erase this is to press a button that is not available on the N900 keyboard (delete).
This appears to be the only problem I have right. I did change some of the buttons on the keyboard (as there didn't apper to be any assigned), and it was fine for a few hours using Accelemymote. But now, when playing SM64, Mario will randomly duck and/or punch (simulating Z or B presses). I have spent quite a while trying to iron the issue out, from putting the keys in again while the N900 is laying flat and still on a level surface, as well as uninstalling Mupen and reinstalling it. All to no avail.

Is there a way to re-write the keys through a config file? Or disable the accelerometer whilst setting the keys (however, setting the keys needs to "overwrite" the currently recorded axis input, which it doesn't seem to do now).

TIA

Regards. 5spdvl