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[OS2008] Quake 1 now running!
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pipeline
2007-10-06 , 17:52
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
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I created new packages for all clients/downloads mostly to fix the stylus/mouse glitch.
I looked into multiplayer and found the nokia seems to provide two network adapters... the first is just a loopback and the second just identifies (under quake) as datagram sockettype. So i disabled the searches for games on the loopback adapter and that stops the hard lock but i havent been able to get it to find the glquake server on my desktop... might be a firewall issue so you might want to experiment setting up and trying to connect to your own servers. The latest glquake shows up as version 1.09 which is the same as the sdlquake code version although the actual quake protocol is version 3 so i imagine any 'latest' standard quake servers would be compatible.
Also made minor adjustments to launch scripts to benefit people who run mods. Now you can pass command line variables to sdlquake and sdlquakepxd launch scripts to shorten launching of mods.
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Yes arnim i have tried a few mods... it takes a while to run through them to get idea of whether they will work on tablet. Like Insomnia seems really good so far but its a little slow on the 800 even with xsp... still great levels though.
BeyondBelief is a mod which plays almost like an expansion pack so far (bright, fast, and gives easy skill option)... i plan on playing that all the way through. If anyone who owns the full game wants to try this out you can download my 'bbelief' game dir from here :
http://wardenclyffetower.com/MaemoFi...ke/bbelief.zip
(unzip into a /quake/bbelief dir and maybe chmod +w on the config files). If you updated to latest installer you have updated launch scripts so you would launch from xterm via :
sdlquakepxd -game bbelief +map bbstart
I'll try out the rpg game next (EDIT) Ok it works but is very clumsy with mouse -pointer- could work but would take alot of config tweaking. For me id rather play 2d rpg.
Last edited by pipeline; 2008-01-02 at
02:27
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