It was implied, but either way I am sure the corruption issue was the fault of the kernel bug. Help me understand this, stored in db or on FS, your still writing the same amount of data right? perhaps a tad more with the db because you have an index. It may however take less room on the fs because of block size, but each tile is still written. Am I missing something on how this helps the memory card? Is it the memory in the db being used as cache, still writing the same amount to the card??? I am sure metalayer-crawler will like this much better that maemo-mapper current fs layout..