View Single Post
Posts: 840 | Thanked: 823 times | Joined on Nov 2009
#15
Originally Posted by int_ua View Post
Two-dimensional relative rotation is almost ready. Adding blender-specific actions.

And only when I was writing python class for converting accelerometer data into rotations I realised that for full 3d rotations we need compass or two highly accurate accelerometers...
Just realised how small and recessed the IR LED is. would probably be impossible to track depth with a webcam using the IR port; but what about the screen? You could use the screen with a specific colour (flashlight app maybe) then track the corners. http://www.roninworks.com/?p=14
Better yet it might be better to track 3 circles of different colour set in the corners of a triangle on the screen. rotation and translation could then be tracked with the accelerometers used only for stability. Your rotation would be limited since the screen has to be visible to the webcam but it should be good enough.