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Posts: 1,548 | Thanked: 7,510 times | Joined on Apr 2010 @ Czech Republic
#214
Originally Posted by ThePooBurner View Post
Oh, and some quick feed back:

1) I love the app. however i would really like it if when i pressed the menu and gui buttons it didn't take me off of centered map mode and make the map stop moving with me. Kind of annoying to hit "Reroute" and then have to hit the center button again.
Well, that's a bug and will be fixed. Only dragging the map should disable centring, not clicking/pressing buttons.

Originally Posted by ThePooBurner View Post
2) When i hit reroute when i am on the highway, it puts the start point as where i was when i hit the button, but it doesn't count me as having arrived there, and thus starts counting UP in miles till i reach my point (because i am driving away from the point it wants me to be at). So i have to wait till i am closer to what the next step would be and then i have to restart the navigation "at the closest step" in order for it to start giving me proper directions again. I even tried setting it to 500m "reach distance" to see if it would count me as having reached, but because i am moving away from it to start it never considers me having arrived.
This is probably caused by the slight routing delay (modRana uses the Google Directions online service for routing), so you are already too far away from the start when it gets the route.
Frankly, I cant find an easy fix to this right now,that would not broke some other use case. I could trigger skipping the start when the distance counts up, but that could also trigger on some larger intersection loops, etc.
What about:
  • skip tu next point if distance from current increases for N secconds
  • big "go to next step" button/area

Originally Posted by ThePooBurner View Post
3) It would be great if i could turn of those "activate a track" dialogs. It would also be great if they were themselves buttons that could be pressed that would do what they say on them, and would then make them disappear and leave just a small button in a corner somewhere that said "stop" to stop the track.
I already commented on this, they will be clickable and configurable from the menu in the future, but I will remove them in the meantime.
BTW, they already work:
  • select a tracklog
  • go to tools
  • select "make active"
Of course, the tracklog should represent a route you will be travelling, or the results are pretty meaningless

Originally Posted by ThePooBurner View Post
4) Actually, it would be really handy to have a "start/stop a track" button on the main screen. It would be a great replacement for the full screen button (and the full screen button could be moved to the "title bar" menu (as in i click on "modRana" at the top and a menu drops down from the top giving the full screen option. Then perhaps just have a shortcut key that restores it).
You mean the the tracklog logging controls ? Yeah, that could be possible, basically a logging control widget.
BTW, I like the drop down menu idea. It could be done like this:
  • you can dock buttons/widgets you don't need at the moment
  • just move them to the dropdown dock
  • you can use them from the dock or move them back

Originally Posted by ThePooBurner View Post
5) A list of the current short cut keys accessable from the menu would be geat. Like a "Help/About" button right next to "log a track" in the main menu would be a great addition.
If you mean keyboard shortcuts, there are currently none But they are, of course, planed
Some sort of built-in help/documentation should be added, some features are getting quite complex.

Originally Posted by ThePooBurner View Post
6) I would love to be able to change the time display to 12H time instead of 24 hour time.
OK, this can be added.

Originally Posted by ThePooBurner View Post
7) I would love to be able to change the color of the text on the navigation read out. With the current color scheme i have to get about 4" from the screen to read the mile count to the next point.
OK, this should be quite easy to add.

Originally Posted by ThePooBurner View Post
8) It would be awesome if the map was on top of the route and tracking lines. That way if i want to look ahead on the map for the names of the upcoming roads/highways i can tell what they actually are. As it is the dark blue route line covers all the names of the roads.
What about a transparent route (with configurable transparency) ?

Originally Posted by ThePooBurner View Post
9) Is there a way to get a text read out of the turn by turn? This would help alleviate some of the annoyance of #8.
You mean like having a browsable list of all the direction steps somewhere ? Or something else ?

Originally Posted by ThePooBurner View Post
10) If there is any way to boost the frame rate that would be awesome.
Well, I spent two days (well, not FULL two days ) analysing and profiling the main drawing code. Dragging the map in my current not-yet-released version is IMO noticeably less laggy, also the GUI reacts faster as the modRana now checks for redraw request 10 times more often (10ms vs 100ms) I also got a few ideas for further improvements.

Originally Posted by ThePooBurner View Post
Thanks for all the hard work your doing on this. I love the app and the espeak integration for the turn by turn. The loads of features is awesome. Great job
Thanks !

Originally Posted by ThePooBurner View Post
I was looking through the folders and it looked like they were mostly .png and .jpg. But still, it gave one estimate and the result was much different.
The space estimation currently just asks the server about the size of the individual tiles and and them counts a sum of all the individual sizes. That's would be quite precise in an ideal world, but as already mentioned, there are unfortunately filesystem clusters in the real world

So, what can be done:
  • I can add the cluster size to the size estimation feature, so it is closer to the actual result
  • pack the tiles in some transparent single-file filesystem
  • store the tiles in a sqlite database ?
BTW, every non-standard method will break the current tile sharing between the various tiles based map aps that use .maps

IMO, a transparent single-file-fs proxy linked to the .maps folder would be probably the best.
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modRana: a flexible GPS navigation system
Mieru: a flexible manga and comic book reader
Universal Components - a solution for native looking yet component set independent QML appliactions (QtQuick Controls 2 & Silica supported as backends)
 

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