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OpenGL ES header?
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Nokia 5700
2010-10-08 , 10:02
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
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I have multiple times tried to find a solution for what i should use for 3D, but this time i have to be sure that there is no way to use it, so that i can move on with something existing.
So, i downloaded the Pyglet source an built it on the device. I know, this doesnt give automatic support or anything, but its a start. Thing is that i can import all the modules from Pyglet, but when i try to use a OpenGL sample, it fails. What i need is a header containing commands for OpenGL. Originally, it looks for a header at /usr/include/glx.h or similar. This is not present on N900, where the folder is empty. (Space-optimization?)
So, is there a OpenGL ES-header in place of the missing OGL one?
If there isnt, scream it out loud, i dont want to waste my time on something that wont do.
PS: I am speaking of Python.
EDIT: Does gl2.h and egl.h have to do with OpenGL ES?
The xlib_wrapper contains linking to those files. Do they contain what is needed to render 3D?
...but i cant find them, anyone have any idea where i can find them so that i can examine them?
Last edited by Nokia 5700; 2010-10-08 at
11:10
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