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[Asking Nokia or Game Devs] With the ease of transporting WebOS games, Why not make official Ports?
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lorul2
2010-10-27 , 01:34
Posts: 209 | Thanked: 150 times | Joined on Feb 2010 @ York, Pa., USA
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Originally Posted by
Laughing Man
Cost.
Cost porting game over outweights the profit that would be gained from doing so.
I'm sorry I don't understand what cost you are referring to? Developers cost, Licensing cost, Nokia's cost? If a talented programmer on this site managed to port WebOS games over in a couple of days with (i'm hearing) very little effort. What cost is involved? I doubt they would even have to advertise just put it up on the OVI store.. Please explain what cost you are referring to?
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