Thread: Android in 3D
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Posts: 255 | Thanked: 61 times | Joined on Feb 2010
#16
Originally Posted by wmarone View Post
For a couple of reasons:
- Special glasses, which sit weird when you wear glasses already like I do.
Good Point but you could wear contacts as a (poor) solution.

Originally Posted by wmarone View Post
- No real compensation for when you aren't sitting inside a narrow arc in front of the display. More drastic in the case of displays like the one pictured (and in the 3DS) but still a problem.
Also understandable, but 3d DLP projectors dont have this issue. Nor do active displays.

Originally Posted by wmarone View Post
- Tradeoff of image quality vs. 3D. Since you're effectively needing double the framerate, this tends to necessitate cutting down on scene complexity (games) or resolution (video) to pump up the framerate. This seems to be going by the wayside as computing power creeps up, but it'll strain your system if you want to run at anything higher than 720p for some things.
Your computer is only rendering 2 different Viewpoints and Page-flipping, When you consider you cant see a difference with AA on or off in 1080p, and most setups cant use AA in stereo 3d anyway, there really is no big Performance difference. Esp if your hardware can run games that high in the first place.
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