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WereCatf's Avatar
Posts: 255 | Thanked: 160 times | Joined on Oct 2010 @ Finland
#7
Originally Posted by clasificado View Post
we must check the dependencies. usually, 2d games are sdl based, so they are "easly" portable.

3d games, they are opengl based, thats incompatible with the n900, and a whole other story to port
True enough. Usually games aimed for desktops use features that are not even present in OpenGL ES, and then in addition OpenGL ES handles things somewhat different so the game might need a whole different approach to optimization.

There does exist atleast one OpenGL to OpenGL ES realtime translator ( http://sourceforge.net/projects/dogless/ ) but given the limited performance of devices like N900 I don't know if it would incur too big of a performance penalty.
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