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Preenv webOS games compatibility list
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AgogData
2010-11-07 , 23:33
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
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can someone help me figuring out why castle of magic wont run !!
thats the xterm as root and preenv
/home/opt/preenv/usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic # ./castleofmagic
SDLGL: called sdl_init with flags = 0x230
Home directory /home/user not ours.
X11: PID is 8658
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
GL_OES_byte_coordinatesGL_OES_fixed_pointGL_OES_si ngle_precisionGL_OES_matrix_getGL_OES_read_formatG L_OES_compressed_paletted_textureGL_OES_point_spri teGL_OES_point_size_arrayGL_OES_matrix_paletteGL_O ES_draw_textureGL_OES_query_matrixGL_OES_texture_e nv_crossbarGL_OES_texture_mirrored_repeatGL_OES_te xture_cube_mapGL_OES_blend_subtractGL_OES_blend_fu nc_separateGL_OES_blend_equation_separateGL_OES_st encil_wrapGL_OES_extended_matrix_paletteGL_OES_fra mebuffer_objectGL_OES_rgb8_rgba8GL_OES_depth24GL_O ES_stencil8GL_OES_compressed_ETC1_RGB8_textureGL_O ES_mapbufferGL_OES_EGL_imageGL_EXT_multi_draw_arra ysGL_IMG_read_formatGL_IMG_texture_compression_pvr tcGL_IMG_texture_format_BGRA8888GL_IMG_texture_str eamGL_IMG_vertex_programACCEL: Opening accelerometer
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Failed to initialize libosso
PDL: Switch orientation to 3
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Failed to initialize libosso
begore createAndOpenFile(filename) in addZipFileArchive
~~~~~~~Could not open file. Zipfile not added
Open OK : castle_of_magic.sav
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Failed to initialize libosso
SDLGL: Called SDL_Quit
Segmentation fault
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