The Lost Kingdom (C) Jon Ripley 2004, 2005 Brain**** Edition v0.11 Lost Kingdom is a conversion into Brain**** of my game 'Lost Kingdom' which won the First Annual Classic 2k Text Adventure Competition in 2004. The original game was written in highly optimised BBC BASIC and was only 2.74Kb in size; this Brain**** edition is significantly larger at 2.08Mb. The original game was available for RISC OS, Windows and Acorn 8-bit computers. This Brain**** edition should run on any computer with a suitable Brain**** interpreter or compiler. I have tried to make this conversion into Brain**** as true as possible to the original in game play. The solution to this Brain**** version is slightly different than the original. The room descriptions and some of the messages have been changed, and a few new features have been added, as I am no longer working within a 2.8Kb size limit. Two game modes are available with short or long room descriptions. The short room description game is most similiar to the original game. The long room description version has been specially enhanced and is in essence a seperate game. The solutions are different between the two versions. This game is probably the first piece of true interactive fiction that has ever been written in Brain****. This game is probably the largest program ever written in Brain****. In order to play Lost Kingdom you will need a Brain**** interpreter, the source code for a highly portable optimising interpreter is included in the bftools directory. The interpreter 'bf' has been confirmed to work on RISC OS, Windows, DOS, Linux, Solaris and Mac OS X. It should work on most systems. You will need a C compiler to compile the interpreter. I strongly recommend that you use the interpreter provided, otherwise your gameplay experience may not match the performance possible. A Windows version of the interpreter has been provided called 'bf.exe', if you are using Windows you can run the game by double-clicking on 'LostKng.exe' - the one with the googly eyes. Full documentation is included within the game and includes the back-story and information on how to play. The parser is somewhat limited but very functional. A better parser may be implemented in the distant future, perhaps in a future project, this was not planned for the first release as coding a decent parser in Brain**** is non-trivial. If you write a review of this game I would appreciate it very much if you would send me a copy, and with your permission I will include it on my web site. All comments, suggestions and constructive criticism are welcome. I'd love to hear from anybody and everybody who has played this game. Credits Thanks are due to the following people: Daniel B Cristofani (http://www.hevanet.com/cristofd/) Jeffry Johnston (http://lilly.csoft.net/~jeffryj/) Ian Haberkorn (No web site) Javri aka Katzy (http://www.nostalgia8.org) Extra credit goes to: Daniel without whom this project would have been so much poorer Jeffry without whom this project would not have been possible