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Posts: 249 | Thanked: 47 times | Joined on Apr 2010
#697
Originally Posted by lfcobra View Post
i get the following output when I try running castle of magic:
Code:
/media/mmc1 $ ./usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/castleofmagic 
SDLGL: called sdl_init with flags = 0x230
X11: PID is 4453
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
GL_OES_byte_coordinatesGL_OES_fixed_pointGL_OES_single_precisionGL_OES_matrix_getGL_OES_read_formatGL_OES_compressed_paletted_textureGL_OES_point_spriteGL_OES_point_size_arrayGL_OES_matrix_paletteGL_OES_draw_textureGL_OES_query_matrixGL_OES_texture_env_crossbarGL_OES_texture_mirrored_repeatGL_OES_texture_cube_mapGL_OES_blend_subtractGL_OES_blend_func_separateGL_OES_blend_equation_separateGL_OES_stencil_wrapGL_OES_extended_matrix_paletteGL_OES_framebuffer_objectGL_OES_rgb8_rgba8GL_OES_depth24GL_OES_stencil8GL_OES_compressed_ETC1_RGB8_textureGL_OES_mapbufferGL_OES_EGL_imageGL_EXT_multi_draw_arraysGL_IMG_read_formatGL_IMG_texture_compression_pvrtcGL_IMG_texture_format_BGRA8888GL_IMG_texture_streamGL_IMG_vertex_programACCEL: Opening accelerometer
PDL: Init: Service name is com.javispedro.preenv.castleofmagic
PDL: Music is playing
PDL: Switch orientation to 3
PDL: Screen dimming prevention ON

begore createAndOpenFile(filename) in addZipFileArchive

~~~~~~~Could not open file. Zipfile not added
SDLGL: Called SDL_Quit
Segmentation fault
Yes i ran preenv before trying to run the game, yes i chmodded with propper permissions, yes I have several other pre games that run just fine.

It looks like the error is caused by not being able to open a file, did you have to create a file or anything to get the game to work?

My castle of magic game folder only contains the following:
Code:
/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/              
-rwxrwxrwx    1 1000     1000          228 Oct 27 21:17 appinfo.json
drwxrwxrwx    3 1000     1000         4096 Nov 13 14:02 castleofmagic
-rwxrwxrwx    1 1000     1000        17334 Oct 27 21:17 icon.png

/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/
-rwxrwxrwx    1 1000     1000         7136 Oct 27 21:17 DE.bar
-rwxrwxrwx    1 1000     1000         6912 Oct 27 21:17 FR.bar
-rwxrwxrwx    1 1000     1000         6752 Oct 27 21:17 IT.bar
-rwxrwxrwx    1 1000     1000         6720 Oct 27 21:17 JP.bar
-rwxrwxrwx    1 1000     1000         6752 Oct 27 21:17 SP.bar
-rwxrwxrwx    1 1000     1000         6560 Oct 27 21:17 UK.bar
-rwxrwxrwx    1 1000     1000      6264189 Oct 27 21:17 castleofmagic
-rwxrwxrwx    1 1000     1000         1056 Oct 27 21:17 chartable.bin
-rwxrwxrwx    1 1000     1000     38492133 Oct 27 21:17 data.bar
-rwxrwxrwx    1 1000     1000        76704 Oct 27 21:17 scripts.bar
drwxrwxrwx    2 1000     1000        12288 Oct 27 21:17 sound
-rwxrwxrwx    1 1000     1000        26240 Oct 27 21:17 spriteslib.bar
Any ideas? Thx in advance.
Nope, i didn't do anything first,
i used the one that already converted to .deb
It's from a guy who gave hotfile links awhile ago..
So it's probably has something to do with the version of the game?

oh btw i meant "multitouch", not touchscreen in previous post :P

Last edited by deny_winarto; 2010-11-15 at 00:48.