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#1223
Originally Posted by Capt'n Corrupt View Post
The maximum resolution of Android is a popular misunderstanding as far as I can tell. The Android SDK's emulator is limited in resolution, though the OS guidelines have three distinct 'sizes' and 'densities' that are allowed, one of which is 'large screen' that has been supported since v1.6 (IIRC). In any event, I'm quite certain that no special hackery has been required for the Galaxy Tab to display at 1024x600, or the Toshiba AC100 for that matter.
I'll have to find the article I was reading - it explicitly said that Samsung had had to do some hackery to support such a large screen res, and that Honeycomb would support larger res screens than the current max (which was something like 960x480? I can't really remember)

Originally Posted by Capt'n Corrupt View Post
I would argue that Android's 'market fragmentation' is much lower than that of Apple's, in that up until this point Apple's support across devices is largely limited to the device itself. Android binaries on the other hand span multiple OS's, and multiple devices quite well. It's clear that the OS design bore this in mind from the outset. For example, properly developed apps display work flawlessly on the Tab, though often with phone-esque UIs.
Quite possibly, but I have no interest in Apple. While Android binaries span multiple OSes and Os releases, the fact that they can be very picky about what hw to run on (screen size, camera autofocus, etc.) seems a little overly controlled to me (though yeah I understand, need to make sure the user has a good experience, etc).

Originally Posted by Capt'n Corrupt View Post
I suspect that Gingerbread/Honeycomb will feature a more flexible UI for larger screens, but ideas like 'fragmentation' and android not being 'tablet ready' are ideas popularized by modern media, but are no moreso than any other OS out there. In fact, I'd argue that due to Android's design, it's far less subject to 'fragmentation' than other mobile OSs.
I quite agree, all the mobile phone OSes suffer from this, my point was only that if they get the UI right for larger screened devices, we will see more of them being released.
 

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