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Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#408
Originally Posted by cddiede View Post
Not that I'm complaining, but why the move for a UI rewrite? As it is, Picodrive has a great UI.

Is there something more you hope to acomplish via QT?
Nothing new in terms of features, but current implementation relies on packages that most likely won't be available in meego (namely osso-games-startup), so that new version will be much more future proof.

Besides that, I'm planning to make it much easier to use and more visually appealing, while learning Qt in the process
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