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Posts: 58 | Thanked: 28 times | Joined on Nov 2010
#835
Originally Posted by aligoodidea View Post
Yes,I did. But in fact,this preenv has some problems:
color bit has been reduced to 8(I don't know why);
it ignores double buffering.
libsdl-sge is not compiled for N900, I don't know why;
PDL is not complete;
and at last, I am not sure if javispedro is going to develop this application anymore.
Preenv 0.1.2 has been initialized; first I should say sorry to the developer, second , I should bring you its new features:
* Now integrates with liblocation for Location stuff.
* Creates a separate thread to run GLib mainloop.
* Generates a "unique" ID.
* More calls implemented.
* Includes -dbg package
* SDL_Haptic stubs.
well, the first two lines fix the problem with GLib(segmentation fault and SDLGL,I hope so.) , line 3 fixes the ID error line 4 fixes the "not implemented" bug , line 5 fixes the "-dbg is mandatory" problem(Happened in some games but I don't know why it is not listed in the game compatibility list), line 6 fixes the SDL_Haptic open and SDL_Haptic close problems.
Problems not yet worked on:
External Forced Buffering that causes blank screen problem;
changing the 800*480 to 480*800 in portrait games to fix the bad scaling problem;
PDL library improvement;
better integration with opengles;
changing the emulator media player from the weak gstreamer to something more powerful like MAFW(Nokia's stock media player) with extra decoders.

Last edited by aligoodidea; 2010-12-13 at 09:57.
 

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