(Blades) what is this error? This game worked with previous preenv version!
Driver crashed too after i tried skip the intro video, worked on previous version too.
PlasmaCannon frozen on loading(?) screen. (yes, i deleted the music file) and worked on previous version too.
You will notice the errors on the this page happened because of this.(gdb or dbg)
here, are you sure this automatic orientation works correctly? maybe manual would be better
You can also try opengles 1.0,for the buffer: You need to do a simple loop for each pixel, split the RGB components, shift them to the new bit depth ( get these from the DDPIXELFORMAT structure or whatever your API provides, just remember, they may be anything). Now recombine them and you have your 16bit pixel.
what game!? well , we are talking about external .Ogg and .m4v support that provided by the 3rd party applications (repos)attaching themselves to the MAFW, Please do a test and you will see this is true