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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#843
Originally Posted by Andy1210 View Post
(Blades) what is this error? This game worked with previous preenv version!
That is not an error -- And I've got reports saying it still works...

Originally Posted by Andy1210 View Post
Driver crashed too after i tried skip the intro video, worked on previous version too.
Should be fixed in 0.1.3

Originally Posted by Andy1210 View Post
PlasmaCannon frozen on loading(?) screen. (yes, i deleted the music file) and worked on previous version too.
No idea, what you're quoting is not an error message either.


Originally Posted by aligoodidea View Post
You will notice the errors on the this page happened because of this.(gdb or dbg)
That would surprise me....

Originally Posted by aligoodidea View Post
here, are you sure this automatic orientation works correctly? maybe manual would be better
What's the difference between "manual"/"automatic" orientation?
Either way, that code is nearly never used yet as I do not call xrandr and thus orientations are fixed (to PDL_ORIENTATION_270). In the future I might actually use it.

Originally Posted by aligoodidea View Post
You can also try opengles 1.0,for the buffer:
You need to do a simple loop for each pixel, split the RGB components, shift them to the new bit depth ( get these from the DDPIXELFORMAT structure or whatever your API provides, just remember, they may be anything). Now recombine them and you have your 16bit pixel.
I do not know why you'd do that, but either way, that would kill performance. Also, default is rgb565 already. Anything higher would cause slowdowns on the N900, and I don't see the need for that _unless_ a game tries to do both a rgba8888 surface AND writes directly to it (using gl*Pixels).

Originally Posted by aligoodidea View Post
what game!? well , we are talking about external .Ogg and .m4v support that provided by the 3rd party applications (repos)attaching themselves to the MAFW, Please do a test and you will see this is true
I mean what game uses a codec that is not available. Both .ogg (I guess you mean Vorbis) and .m4v (I guess you mean H.264 and AAC on a MP4 container) are available, the former using Palm's libsdl-mixer, and the latter using GStreamer and thus Nokia codecs.