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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#873
Originally Posted by aligoodidea View Post
I am not sure but you might find this code useful
Unfortunately, that is hardly a patch but rather looks like some random application's GL initialization code. It would be more useful if it was tested...

Originally Posted by aligoodidea View Post
Also, it would be nice if the buffer size is set to rgba5551 instead of rgb565 because N900 has a native ALPHA Channel support.
Why? You lose one bit of green, which is way more useful than one bit of alpha (_unless_ we're talking about compositing).

And I know what SetEventFilter is, but not implementing could at most cause a game to hang and/or not receive input, not to crash.

And yes, the minor version is not needed because there's only GL ES 1.1 and GL ES 2.0 on the N900 (and on the Pre 1).