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Posts: 540 | Thanked: 387 times | Joined on May 2009
#65
I think this build is the same http://www.box.net/shared/orpvfoigoc the md5sum is different but I think that may be due to timestamps. I'm gonna start from the original source and add my changes and try again, it should be a long compile...and it should be wiping the binaries each time...

If you click my link http://www.box.net/shared/cnv5eo46tj you'll find my source. But as far as what I'm starting with:
http://repository.maemo.org/extras-d...ce/q/qemu-kvm/
Download those 3 files into scratchbox (into a new folder) then dpkg-source -x *.dsc
That'll patch with the .diff and unpack the archive, then make changes as needed (debian/changelog, debian/control and debian/rules), then dpkg-buildpackage -rfakeroot -sa which runs ./configure (with parameters specified in debian/rules then make and then it packages it into a .deb

A simple step-by-step how-to on what do after installing qemu to get this game working would be a nice addition to this thread.

Last edited by linuxeventually; 2010-12-20 at 12:55.
 

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