I'm calling it quits for the nightFixed some more packaging bugs (oops, forgot all of that data non-sense) Fixed it so omnom recovers more gracefully from an error (logging in/out of my computer for a bug is not fun) Made levels data-driven (not entirely perfect yet and we will probably want to write converters as the format evolves) Cleaned up some code Formatted the readme in textile so github would make it pretty Updated some of the documentation