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PSX4All Maemo Edition
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bonapart
2011-01-04 , 20:45
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
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in fact i think about using Notaz sources as base and append our gtk stuffs with gpu (previous i think about appending their recompiler to psx4m, but i can't deal without thousands of errors)
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