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PSX4All Maemo Edition
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mthmob
2011-01-06 , 04:19
Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
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Well.. maybe if we can find what the "SGX out of mem" have in common when starting up, we could get an idea... but dont know how to analyze runnig psx games. Anyone know of a psx emu for PC, that can show some sort of output of whats going on when a psx game is starting/running?
Edit: Ok, so Tony Hawks 2 Runs with -runcd command, with that command i dont get SGX out of mem. I cant reproduce the SGX Out of Memory bug when using -runcd in any game. However, without -runcd i get SGX Out of Memory on Tony hawks 2, Gran tourismo and Tekken 2. (those are the only 3 games i have to test with)
So could "SGX Out of Memory" be related to something in the psx BIOS? whats diffrent when not running the -runcd command??
But Tony Hawks 2 has the same gfx glitches as before GLES, in wich the textures dissappear from surfaces when i come near them. Whats diffrent is the game menu, its started flickering alot, didnt do that before.
Tekken 2 also has the same gfx glitches where the models spike out like crazy.
Gran tourismo just hangs on black screen with the -runcd command. (nothing happens in terminal)
But i defenetly saw performance gain in Tony Hawks 2. It was extremely playable even with the missing textures
I was running cycle multiplier 0, yet the game ran at full speed. But how much performance gain, i cant say, btw im clocked at 950.
Last edited by mthmob; 2011-01-06 at
04:48
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