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Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2515
Boemien: from 245 page is nightly builds of psx4m with experemenal gles support known as hardware accelerated graphics
from 250 page is port of pcsx-rearmed( which is port of pcsx to pandora) to maemo
why i don't write normal manual? answer is simple: test build's shouldn't be installed by everyone(especially pcsx) and i got a lot of bug's by myself and really i don't need any testing of pcsx; psx4m with gles support have only one bug, and i don't know how to fix it yet; so this build is only some kind of reporting about progress and nothing more, they also have no support from my side(cuz bugs of pcsx is maemo specific(except memory bogus) Notaz willn't take care about it too)

when gles version will support keymapping it will be published in repository and run from gui

for pcsx i have more long list todo before publish:
remove a lot of segfaults, take care about all options that emu have(frameskiping, selecting gpu,disabling cda,xa,all sounds etc), make screen and keyboard working after closing emu, and fix first run bug and create keymapping too
 

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