I've tried Risk on Preenv 0.1.3 but it is displayed only on 2/3 of the screen height and it does not match up the touch area which is shifted of stretched. If you know the reason or how to solve the problem I would be really grateful. Here's what I get in output: Code: SDLGL: called sdl_init with flags = 0x100230 X11: PID is 12400 PDL: Init: Service name is com.javispedro.preenv.risk PDL: Main thread created PDL: Set do_not_disturb flag to false PDL: Application handles pause events PDL: Application tries to set 'touch aggression' SDLGL: Requested GL major version 1 SDLGL: Called SetVideoMode(480, 320, 0, 0x2) SDLGL: Requested OpenGL video mode SDLGL: SDL_GLES initialized (res=0) SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok PDL: Switch orientation to 3 PDL: Screen dimming prevention ON PDL: Set do_not_disturb flag to true SDLGL: Sending lose focus event PDL: Readjusting dimming prevention timer PDL: Waiting for main loop thread to die PDL: Main loop thread died SDLGL: Called SDL_Quit
SDLGL: called sdl_init with flags = 0x100230 X11: PID is 12400 PDL: Init: Service name is com.javispedro.preenv.risk PDL: Main thread created PDL: Set do_not_disturb flag to false PDL: Application handles pause events PDL: Application tries to set 'touch aggression' SDLGL: Requested GL major version 1 SDLGL: Called SetVideoMode(480, 320, 0, 0x2) SDLGL: Requested OpenGL video mode SDLGL: SDL_GLES initialized (res=0) SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok PDL: Switch orientation to 3 PDL: Screen dimming prevention ON PDL: Set do_not_disturb flag to true SDLGL: Sending lose focus event PDL: Readjusting dimming prevention timer PDL: Waiting for main loop thread to die PDL: Main loop thread died SDLGL: Called SDL_Quit
Called SetVideoMode(480, 320, 0, 0x2)