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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1023
Originally Posted by morto View Post
I've tried Risk on Preenv 0.1.3 but it is displayed only on 2/3 of the screen height and it does not match up the touch area which is shifted of stretched.

If you know the reason or how to solve the problem I would be really grateful.

Here's what I get in output:
Code:
SDLGL: called sdl_init with flags = 0x100230
X11: PID is 12400
PDL: Init: Service name is com.javispedro.preenv.risk
PDL: Main thread created
PDL: Set do_not_disturb flag to false
PDL: Application handles pause events
PDL: Application tries to set 'touch aggression'
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
PDL: Switch orientation to 3
PDL: Screen dimming prevention ON
PDL: Set do_not_disturb flag to true
SDLGL: Sending lose focus event
PDL: Readjusting dimming prevention timer
PDL: Waiting for main loop thread to die
PDL: Main loop thread died
SDLGL: Called SDL_Quit
Yep, I figured a lot of these unlisted games might be fixed with the changes I've made, so I didn't want to update the wiki until a new preenv is released. The problem with this one, is this line:
Code:
Called SetVideoMode(480, 320, 0, 0x2)
Most other games ask for 320x480, this one asks for 480x320, it's like it wants the resolution rotated already. I just look for this and override it back to 320x480. If you want to mess with it, you can follow the steps on page 98:
http://talk.maemo.org/showpost.php?p...&postcount=973
 

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