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Posts: 326 | Thanked: 335 times | Joined on Feb 2010
#34
We should have an how too... so the geek and semi-developer could help J to create a set of libsdlpre.so, one for every game and with different calbrations ... :/
I've tried to open the lib with an hex editor.... but it is toooo long to understand where to work for me :/
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