Thread
:
Preenv webOS games compatibility list
View Single Post
impeham
2011-01-22 , 10:09
Posts: 669 | Thanked: 433 times | Joined on May 2010
#
1264
Uno not working for me - console output:
SDLGL: Called sdl_init with flags = 0x100030
X11: PID is 5590
PDL: Init: Service name is com.gameloft.app.uno
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Main thread created
PDL: Playing music notification: Playing
PDL: Screen dimming prevention ON
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
SDLGL: Creating shadow surface (w=320, h=480)
PDL: Application asked for device ID
PDL: Switch UI orientation to 270°
PDL: Waiting for main loop thread to die
PDL: Main loop thread died
SDLGL: Called SDL_Quit
SDLGL: Called SDL_Quit
-------------------
Risk console output:
SDLGL: Called sdl_init with flags = 0x100230
X11: PID is 5601
PDL: Init: Service name is com.ea.app.risk
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Main thread created
PDL: Set do_not_disturb flag to false
PDL: Application handles pause events
PDL: Application tries to set 'touch aggression'
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
SDLGL: Creating shadow surface (w=320, h=480)
Segmentation fault
--------------------
How to train your dragon output:
SDLGL: Called sdl_init with flags = 0x100231
X11: PID is 5610
PDL: Init: Service name is com.glu.app.dragon
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Main thread created
PDL: Screen dimming prevention ON
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
CINEMA: Init; window xid is 0x0
CINEMA: DeInit
ACCEL: Closing accelerometer
PDL: Screen dimming prevention OFF
PDL: Waiting for main loop thread to die
PDL: Main loop thread died
SDLGL: Called SDL_Quit
--------------
can anyone help with these please? i can see them green in the wiki but they are not working for me.
Thanks.
Quote & Reply
|
impeham
View Public Profile
Send a private message to impeham
Visit impeham's homepage!
Find all posts by impeham