View Single Post
Posts: 2,225 | Thanked: 3,822 times | Joined on Jun 2010 @ Florida
#320
Can't we just have an optional "self.clock_refresh_rate = " variable, in the init area of the clock style? And then change the clock.py itself to check what that contains, and then if that's empty, set it to whatever the default is (minutes/seconds)?

You could enable it in, IDK, 100ths of a second. So a second-refresh rate would be self.clock_refresh_rate = 100, and so if someone REALLY wanted to make the resource hogging animated clocks some people here want, we could probably make that happen. I mean, you only need 30 frames per sec. to actually get smooth animation, and for something you're not looking at often, you could just set it to, say, 10, and then that's ten refreshes a second?

Personally, I'd be happy with just a 'refresh every second' option, myself, but if people really want their clocks hogging resources non-stop...
 

The Following 2 Users Say Thank You to Mentalist Traceur For This Useful Post: