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Posts: 669 | Thanked: 433 times | Joined on May 2010
#1472
Originally Posted by govprog View Post
It won't fix the galcon's "Bad touch rotation" itself yet(I mean libsdlpre.so can't fix the galcon itself yet without any modifications).As jflatt said before they are some games that are willing to automatically fit the screen even after the scaling is set to 0. And this game is formally requesting to change its rotation to 3 but this request is useless because this game is already creating a landscape surface.For a try out, you can destroy your changes by typing
Code:
gconftool-2 --recursive-unset /apps/preenv/galcon
And you will see it won't work again.
To get it working again you can type
Code:
gconftool-2 --set --type int /apps/preenv/galcon/screen_rotation 0
EDIT:And for the speed forge:I don't know. Try experimenting. If a real rotation happens during your experiment,so it won't.(My above suggestion was for this:If you are always facing the same result with every number in the rotation(0,1,2,3,4,...) so you are facing the same problem.Otherwise,it is going to be another scaling issue.)
Do you happen to know if there are config commands needed to make Uno and Risk games work?